The game and play activities, are a fact highly enriching and rewarding for the child and the child, and for this reason, the emphasis on risk and vulnerability as the hospitalization.

In light of support which is offered at the lowest to the situations generated by illness and hospitalization, he will face a better way all such situations, thus avoiding the experience so traumatic.

Recreational activity will serve to lower outlet for certain aspects of their new reality, but also should help the child cope and understand this new reality. Will enable him to relate to other people, other children that may be found in the same situation, besides him to understand certain situations, changes, values and norms in this period of his life.

So in the case of animation Hospital is essential to articulate a set of leisure activities, support and rehabilitative care for the duration of the disease, trying to periods of hospitalization and stay at home are as close as possible to everyday experiences that hitherto enjoyed the least.

In addition, the traumatic events suffered by the child in the suffering of illness and hospitalization can be mastered through play activities. For example, placement or surgery are treated better if you also explain, the child will experience several times in games. When playing doctor, his passive suffering becomes active command of the situation, allowing symbolically address issues of concern.

For all these reasons, the game, understood in its broadest sense, is fundamental to the development of the sick child. Thus, personal relationships and the use of animation and gaming, will be one of the key factors for the recovery of the child and its subsequent integration into daily life, while stressing the improvement of creative leisure admitted patients, their escorts and hospital workers.