Teenagers seem to spend all day texting with their mobile phone, and this could be explained because they receive and send an average of 3,339 SMS per month, more than 6 per hour that they spend awake, according to a study conducted by Nielsen for which reviewed the phone bills of more than 60,000 people were surveyed more than 3,000 adolescents in the U.S.. According to the report, adolescents between 13 and 17 are the most SMS sent, especially the girls, they send and receive about 4,050 a month, while the average is 2,539 children. Young people between 18 and 24 are in second position, with a mean significantly lower: 1,630 messages per month.

Text messages are the main reason for having a mobile phone for 43% of adolescents, which explains why the QWERTY keyboard is one of his priorities when choosing a terminal. Second is security for the 35% and keep in touch with friends in third, with 34%.

While last year the main reason for sending SMS was that teens find it funny, this year, 78% do so for their functionality and comfort, in addition to the 22% is easier to make a call and for 20% faster. Voice calls, however, fell by 14% among teenagers, who spend an average of 646 minutes talking on the phone (753 minutes, the girls and 525 boys). Are young people up to 24 years the most used voice calls and over 55 the only age group that is a less than teenagers.

In addition, the major change has occurred in the use of data, because teenagers use their phones for messaging, internet, multimedia, games and downloads, and although they have not attained the adults do in a year have passed 14 MB to 62 MB, the largest growth of all age groups. The strongest growth was seen among adolescent boys, which consume 75 MB, 17 MB compared to last year, while girls consume 53 MB, 11 MB compared to last year. Also download mobile applications has increased considerably compared to last year. Discharges among teenage users who use applications has increased 12% from 24% to 36% from last year. In addition, mobile web access is greater than the use of pre-installed games, downloading ringtones or instant messaging.

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